Feb 16, 2008, 01:36 AM // 01:36
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#1
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Krytan Explorer
Join Date: Jan 2006
Location: NYC
Guild: Orphans of Kukai [OOK]
Profession: W/
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Toggle Enemies Off -- Mk. II "Explore Mode"
THE IDEA:
Add a third button next to the Hard Mode button called "Explore Mode".
EFFECTS:
--All enemies and chests are removed from the map.
--NPCs stay, but will not recognize or give out quests.
--Trade NPCs (such as collectors, merchants, armor crafters, etc...) have their sell/buy/craft/exchange buttons greyed out.
--ALL PORTALS TO TOWNS LOCK. You must map travel out to exit the mode. Portals to other Explorable Areas are unaffected.
--Cartographer Title is locked and will not update while this mode is active.
PURPOSE:
Screenshots, RolePlay, Exploring.
REQUIREMENTS:
Complete that respective campaign on normal mode. Or maybe Hard Mode?
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Feb 16, 2008, 01:45 AM // 01:45
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#2
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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I don't think those purposes justify this idea.
/Not Signed.
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Feb 16, 2008, 01:49 AM // 01:49
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#3
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Jungle Guide
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The problem is, making your way around the game world isn't supposed to be hazard-free.
I think a better option would be to be able to explore an area, like you described, but only after vanquishing it; you've proven yourself able to wipe out all hostile life in a zone, so you should be able to visit it un-harassed.
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Feb 16, 2008, 02:02 AM // 02:02
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#4
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Wilds Pathfinder
Join Date: Dec 2006
Profession: E/Me
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this would piss any cartographer off, i bet most of em had to run/fight mobs so they can get that last peice of the puzzle
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Feb 16, 2008, 02:06 AM // 02:06
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#5
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Most corpses vanish after you kill monsters, and you can lure bosses far from the spot you want to capture.
Only the Roleplay purpose deserves the thing, but it's not strong enough...
Maybe for GW2.
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Feb 16, 2008, 02:07 AM // 02:07
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#6
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Resigned.
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Quote:
Originally Posted by Avatar The Element
this would piss any cartographer off, i bet most of em had to run/fight mobs so they can get that last peice of the puzzle
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Read OP's post, mate. They said cartography would be locked and unachievable in this mode.
Regardless, /not signed. Doesn't seem like it has a large enough purpose.
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Feb 16, 2008, 02:23 AM // 02:23
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#7
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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I wouldn't mind having this. There are a lot of really beautiful places in GW that are hard to get to because of the enemies, so you really don't get to enjoy your surroundings. It would be nice to be able to just wander about and see it all, especially since GW is entering its twilight years.
Even if all they did was render all the enemies to tutorial area levels it would be good.
/Signed
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Feb 16, 2008, 05:10 AM // 05:10
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#8
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Krytan Explorer
Join Date: Mar 2006
Location: You should know
Profession: W/
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meh sounds kinda retarded.
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Feb 16, 2008, 02:45 PM // 14:45
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#9
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Desert Nomad
Join Date: Jun 2006
Location: Look out!
Profession: E/
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Really don't see a point to this. If you need an area clear, go there in nm and kill the stuff in it.
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Feb 16, 2008, 04:32 PM // 16:32
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#10
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/notsigned
No point, and it would be really hard to code to "lock the cartographer down, while still letting people explore."
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Feb 17, 2008, 05:54 AM // 05:54
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#11
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by Biostem
The problem is, making your way around the game world isn't supposed to be hazard-free.
I think a better option would be to be able to explore an area, like you described, but only after vanquishing it; you've proven yourself able to wipe out all hostile life in a zone, so you should be able to visit it un-harassed.
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That's a pretty cool idea.
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Feb 17, 2008, 04:40 PM // 16:40
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#12
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Krytan Explorer
Join Date: Oct 2006
Guild: The Order of Chaos Reborn [ToC]
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Pointless and way too time-consuming considering what little it would do.
/Not Signed
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Feb 19, 2008, 11:59 PM // 23:59
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#13
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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Ye i think explorer is t00 hard teh way it is now d00d great suggestion now i can finally get it!!!!!1!!!!
That was sarcasm for those who fail it.
Now seriously: uhhh... no?
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Feb 20, 2008, 02:05 AM // 02:05
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#14
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Forge Runner
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Does that mean if you enable this thing once you can't get the cartographer title?
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Feb 20, 2008, 03:39 AM // 03:39
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#15
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Hardly anyone would use it.
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Feb 20, 2008, 04:39 AM // 04:39
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#16
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Krytan Explorer
Join Date: Apr 2007
Location: Florida
Guild: Thai Alliance
Profession: R/Mo
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O.oa
Requirement : Vanquishing finish on the map
no enemy anyway ^^ make more sense? xD
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Feb 20, 2008, 06:03 AM // 06:03
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#17
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Frost Gate Guardian
Join Date: Nov 2007
Location: You're basement, eating a ham sandwhich
Profession: Mo/
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Good idea?
Definitely.
Worth the time/effort?
Definitely not.
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Feb 20, 2008, 06:50 AM // 06:50
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#18
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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I used the search button and founds this
http://guildwarsguru.com/forum/showt...php?t=10256153
/not signed for the same reason in there, kinda pointless to have in my eyes. Don't really need it.
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